collada.light.BoundPointLight¶
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class
collada.light.BoundPointLight(plight, matrix)¶ Bases:
collada.light.BoundLightPoint light bound to a scene with transformation. This gets created when a light is instantiated in a scene. Do not create this manually.

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__init__(plight, matrix)¶ Initialize self. See help(type(self)) for accurate signature.
Methods
__init__(plight, matrix)Initialize self. -
position= None¶ Numpy array of length 3 representing the position of the light in the scene
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color= None¶ Either a tuple of size 3 containing the RGB color value of the light or a tuple of size 4 containing the RGBA color value of the light
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zfar= None¶ Distance to the far clipping plane
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original= None¶ The original
collada.light.PointLightthis is bound to
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