collada.scene.ExtraNode¶
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class
collada.scene.ExtraNode(xmlnode)¶ Bases:
collada.scene.SceneNodeRepresents extra information in a scene, as defined in a collada <extra> tag.
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__init__(xmlnode)¶ Create an extra node which stores arbitrary xml
Parameters: xmlnode – Should be an ElementTree instance of tag type <extra>
Methods
__init__(xmlnode)Create an extra node which stores arbitrary xml load(collada, node)Load and return a class instance from an XML node. objects(tipo[, matrix])Iterate through all objects under this node that match tipo. save()Put all the data to the internal xml node (xmlnode) so it can be serialized. -
xmlnode= None¶ ElementTree representation of the extra node.
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objects(tipo, matrix=None)¶ Iterate through all objects under this node that match tipo. The objects will be bound and transformed via the scene transformations.
Parameters: - tipo (str) – A string for the desired object type. This can be one of ‘geometry’, ‘camera’, ‘light’, or ‘controller’.
- matrix (numpy.matrix) – An optional transformation matrix
Return type: generator that yields the type specified
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static
load(collada, node)¶ Load and return a class instance from an XML node.
Inspect the data inside node, which must match this class tag and create an instance out of it.
Parameters: - collada (collada.Collada) – The collada file object where this object lives
- localscope (dict) – If there is a local scope where we should look for local ids (sid) this is the dictionary. Otherwise empty dict ({})
- node – An Element from python’s ElementTree API
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save()¶ Put all the data to the internal xml node (xmlnode) so it can be serialized.
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