collada.light.BoundPointLight¶
- class collada.light.BoundPointLight(plight, matrix)¶
Point light bound to a scene with transformation. This gets created when a light is instantiated in a scene. Do not create this manually.
- __init__(plight, matrix)¶
Methods
__init__(plight, matrix)Attributes
positionNumpy array of length 3 representing the position of the light in the scene
colorEither a tuple of size 3 containing the RGB color value of the light or a tuple of size 4 containing the RGBA color value of the light
zfarDistance to the far clipping plane
originalThe original
collada.light.PointLightthis is bound to